Frame Buffer

class huira.swir8.FrameBuffer
__init__(*args, **kwargs)
property albedo
property camera_normals
clear(self: huira._huira.swir8.FrameBuffer) None
property depth
enable_albedo(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None
enable_camera_normals(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None
enable_depth(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None
enable_mesh_ids(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None
enable_received_direct_power(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None
enable_received_indirect_power(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None
enable_received_power(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None
enable_sensor_response(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None
enable_world_normals(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None
has_albedo(self: huira._huira.swir8.FrameBuffer) bool
has_camera_normals(self: huira._huira.swir8.FrameBuffer) bool
has_depth(self: huira._huira.swir8.FrameBuffer) bool
has_mesh_ids(self: huira._huira.swir8.FrameBuffer) bool
has_received_direct_power(self: huira._huira.swir8.FrameBuffer) bool
has_received_indirect_power(self: huira._huira.swir8.FrameBuffer) bool
has_received_power(self: huira._huira.swir8.FrameBuffer) bool
has_sensor_response(self: huira._huira.swir8.FrameBuffer) bool
has_world_normals(self: huira._huira.swir8.FrameBuffer) bool
property height
property mesh_ids
property received_direct_power
property received_indirect_power
property received_power
property resolution
property sensor_response
property width
property world_normals