Frame Buffer¶
- class huira.swir8.FrameBuffer¶
- __init__(*args, **kwargs)¶
- property albedo¶
- property camera_normals¶
- clear(self: huira._huira.swir8.FrameBuffer) None¶
- property depth¶
- enable_albedo(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None¶
- enable_camera_normals(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None¶
- enable_depth(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None¶
- enable_mesh_ids(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None¶
- enable_received_direct_power(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None¶
- enable_received_indirect_power(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None¶
- enable_received_power(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None¶
- enable_sensor_response(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None¶
- enable_world_normals(self: huira._huira.swir8.FrameBuffer, enable: bool = True) None¶
- has_albedo(self: huira._huira.swir8.FrameBuffer) bool¶
- has_camera_normals(self: huira._huira.swir8.FrameBuffer) bool¶
- has_depth(self: huira._huira.swir8.FrameBuffer) bool¶
- has_mesh_ids(self: huira._huira.swir8.FrameBuffer) bool¶
- has_received_direct_power(self: huira._huira.swir8.FrameBuffer) bool¶
- has_received_indirect_power(self: huira._huira.swir8.FrameBuffer) bool¶
- has_received_power(self: huira._huira.swir8.FrameBuffer) bool¶
- has_sensor_response(self: huira._huira.swir8.FrameBuffer) bool¶
- has_world_normals(self: huira._huira.swir8.FrameBuffer) bool¶
- property height¶
- property mesh_ids¶
- property received_direct_power¶
- property received_indirect_power¶
- property received_power¶
- property resolution¶
- property sensor_response¶
- property width¶
- property world_normals¶