Root Frame Handle¶
- class huira.swir8.RootFrameHandle¶
- __init__(*args, **kwargs)¶
- delete_instance(self: huira._huira.swir8.RootFrameHandle, instance: huira._huira.swir8.InstanceHandle) None¶
- delete_subframe(self: huira._huira.swir8.RootFrameHandle, subframe: huira._huira.swir8.FrameHandle) None¶
- get_parent(self: huira._huira.swir8.RootFrameHandle) huira::NodeHandle<huira::SpectralBins<8ul, 900, 2500>, huira::Node<huira::SpectralBins<8ul, 900, 2500> > >¶
- get_spice_frame(self: huira._huira.swir8.RootFrameHandle) str¶
- get_spice_origin(self: huira._huira.swir8.RootFrameHandle) str¶
- id(self: huira._huira.swir8.RootFrameHandle) int¶
- is_effectively_visible(self: huira._huira.swir8.RootFrameHandle) bool¶
True only when this node and every one of its ancestors are visible
- is_visible(self: huira._huira.swir8.RootFrameHandle) bool¶
This node’s own flag, which ignores whether an ancestor is hidden
- name(self: huira._huira.swir8.RootFrameHandle) str¶
- new_instance(*args, **kwargs)¶
Overloaded function.
new_instance(self: huira._huira.swir8.RootFrameHandle, asset_handle: huira._huira.swir8.CameraModelHandle) -> huira._huira.swir8.InstanceHandle
new_instance(self: huira._huira.swir8.RootFrameHandle, asset_handle: huira._huira.swir8.LightHandle) -> huira._huira.swir8.InstanceHandle
new_instance(self: huira._huira.swir8.RootFrameHandle, asset_handle: huira._huira.swir8.UnresolvedObjectHandle) -> huira._huira.swir8.InstanceHandle
new_instance(self: huira._huira.swir8.RootFrameHandle, asset_handle: huira._huira.swir8.ModelHandle) -> huira._huira.swir8.InstanceHandle
new_instance(self: huira._huira.swir8.RootFrameHandle, asset_handle: huira._huira.swir8.PrimitiveHandle) -> huira._huira.swir8.InstanceHandle
- new_spice_subframe(self: huira._huira.swir8.RootFrameHandle, spice_origin: str, spice_frame: str) huira._huira.swir8.FrameHandle¶
- new_subframe(self: huira._huira.swir8.RootFrameHandle) huira._huira.swir8.FrameHandle¶
- set_visible(self: huira._huira.swir8.RootFrameHandle, visible: bool = True) None¶
Set whether this node is collected into a SceneView.
Read when a SceneView is constructed, so a SceneView that already exists is unaffected; build a new one to render the change. Descendants are skipped along with this node but keep their own flags, so showing it again restores whatever each descendant was individually set to. Hiding a light removes its illumination as well as its appearance.
- type(self: huira._huira.swir8.RootFrameHandle) str¶
- valid(self: huira._huira.swir8.RootFrameHandle) bool¶