Rotation¶
- class huira.Rotation¶
3D rotation (double precision). Internally stored as a 3x3 orthonormal matrix.
- __init__(self: huira._huira.Rotation) None¶
Construct an identity rotation
- apply(self: huira._huira.Rotation, vector: numpy.ndarray[numpy.float64]) numpy.ndarray[numpy.float64]¶
Apply this rotation to a numpy vector [3], returns numpy array
- static extrinsic_euler_angles(angle1: object, angle2: object, angle3: object, sequence: str = 'XYZ') huira._huira.Rotation¶
Create from extrinsic Euler angles (accepts any angle unit)
- static from_basis_vectors(*args, **kwargs)¶
Overloaded function.
from_basis_vectors(x_axis: huira._huira.Vec3, y_axis: huira._huira.Vec3, z_axis: huira._huira.Vec3) -> huira._huira.Rotation
Create from three orthonormal basis vectors (Vec3)
from_basis_vectors(x_axis: numpy.ndarray[numpy.float64], y_axis: numpy.ndarray[numpy.float64], z_axis: numpy.ndarray[numpy.float64]) -> huira._huira.Rotation
Create from three numpy basis-vector arrays of length 3
- static from_local_to_parent(*args, **kwargs)¶
Overloaded function.
from_local_to_parent(matrix: huira._huira.Mat3) -> huira._huira.Rotation
Create from a local-to-parent rotation matrix (Mat3)
from_local_to_parent(quaternion: huira._huira.Quaternion) -> huira._huira.Rotation
Create from a local-to-parent Hamilton quaternion
from_local_to_parent(shuster_quaternion: huira._huira.ShusterQuaternion) -> huira._huira.Rotation
Create from a local-to-parent Shuster quaternion
from_local_to_parent(axis: huira._huira.Vec3, angle: object) -> huira._huira.Rotation
Create from axis + angle (local-to-parent)
- static from_local_to_parent_axis_angle(axis: numpy.ndarray[numpy.float64], angle: object) huira._huira.Rotation¶
Create from a numpy axis [3] + angle (local-to-parent)
- static from_local_to_parent_matrix(matrix: numpy.ndarray[numpy.float64]) huira._huira.Rotation¶
Create from a 3x3 numpy array (row-major, local-to-parent)
- static from_parent_to_local(*args, **kwargs)¶
Overloaded function.
from_parent_to_local(matrix: huira._huira.Mat3) -> huira._huira.Rotation
Create from a parent-to-local rotation matrix (Mat3)
from_parent_to_local(quaternion: huira._huira.Quaternion) -> huira._huira.Rotation
Create from a parent-to-local Hamilton quaternion
from_parent_to_local(shuster_quaternion: huira._huira.ShusterQuaternion) -> huira._huira.Rotation
Create from a parent-to-local Shuster quaternion
from_parent_to_local(axis: huira._huira.Vec3, angle: object) -> huira._huira.Rotation
Create from axis + angle (parent-to-local)
- static from_parent_to_local_axis_angle(axis: numpy.ndarray[numpy.float64], angle: object) huira._huira.Rotation¶
Create from a numpy axis [3] + angle (parent-to-local)
- static from_parent_to_local_matrix(matrix: numpy.ndarray[numpy.float64]) huira._huira.Rotation¶
Create from a 3x3 numpy array (row-major, parent-to-local)
- static intrinsic_euler_angles(angle1: object, angle2: object, angle3: object, sequence: str = 'XYZ') huira._huira.Rotation¶
Create from intrinsic Euler angles (accepts any angle unit)
- inverse(self: huira._huira.Rotation) huira._huira.Rotation¶
- local_to_parent_matrix(self: huira._huira.Rotation) huira._huira.Mat3¶
- local_to_parent_numpy(self: huira._huira.Rotation) numpy.ndarray[numpy.float64]¶
Return the local-to-parent matrix as a 3x3 numpy array
- local_to_parent_quaternion(self: huira._huira.Rotation) huira._huira.Quaternion¶
- local_to_parent_shuster_quaternion(self: huira._huira.Rotation) huira._huira.ShusterQuaternion¶
- parent_to_local_matrix(self: huira._huira.Rotation) huira._huira.Mat3¶
- parent_to_local_numpy(self: huira._huira.Rotation) numpy.ndarray[numpy.float64]¶
Return the parent-to-local matrix as a 3x3 numpy array
- parent_to_local_quaternion(self: huira._huira.Rotation) huira._huira.Quaternion¶
- parent_to_local_shuster_quaternion(self: huira._huira.Rotation) huira._huira.ShusterQuaternion¶
- x_axis(self: huira._huira.Rotation) huira._huira.Vec3¶
- y_axis(self: huira._huira.Rotation) huira._huira.Vec3¶
- z_axis(self: huira._huira.Rotation) huira._huira.Vec3¶