RasterRenderer¶
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template<IsSpectral TSpectral>
class RasterRenderer : public huira::Renderer<TSpectral>¶ Simple rasterization-based renderer for mesh geometry.
RasterRenderer implements a basic triangle rasterization pipeline for rendering mesh geometry into a frame buffer. It supports per-pixel lighting, mesh ID, and normal output, and is intended for fast, reference-style rendering of scene views.
- Template Parameters:
TSpectral – Spectral type for the rendering pipeline
Public Functions
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~RasterRenderer() override = default¶
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virtual void render(SceneView<TSpectral> &scene_view, FrameBuffer<TSpectral> &frame_buffer, float exposure_time) override¶
Render a scene view into a frame buffer.
This method performs the complete rendering pipeline: rasterizes mesh geometry, renders unresolved objects (stars/planets), and applies camera readout with the specified exposure time.
- Template Parameters:
TSpectral – Spectral type for the rendering pipeline
- Parameters:
scene_view – The scene view to render
frame_buffer – The frame buffer to render into
exposure_time – Exposure time in seconds for camera readout
Protected Functions
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void render_unresolved_(SceneView<TSpectral> &scene_view, FrameBuffer<TSpectral> &frame_buffer)¶
Render unresolved point sources (stars and unresolved objects) into the frame buffer.
This method implements an optimized pipeline for rendering point sources that cannot be resolved into visible geometry. It supports both delta-function (no PSF) and spatially- distributed PSF rendering with adaptive radius culling for performance.
The rendering pipeline:
Collects all stars and unresolved objects into a unified list
Builds a radius LUT and assigns per-source effective PSF radii based on irradiance
Projects sources to screen space and bins them into tiles
Renders each tile in parallel into local buffers
Combines tile buffers into the final frame buffer
Performance optimizations:
Adaptive PSF radius: dim sources use smaller kernels
Tiled rendering: parallel processing with minimal synchronization
Depth occlusion testing: skip sources behind resolved geometry
- Template Parameters:
TSpectral – Spectral type for the rendering pipeline
- Parameters:
scene_view – The scene view containing stars and unresolved objects
frame_buffer – The frame buffer to render into
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inline std::shared_ptr<CameraModel<TSpectral>> get_camera(SceneView<TSpectral> &scene_view) const¶
Protected Attributes
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RandomSampler<float> sampler_¶